The heal ability is the cherry on top, it's nice to have, but I for one haven't used it in all of my battles. +1 she's a pretty handy multipurpose cruiser that is well adaptable to different styles, which in turn enables her to train captains that aren't fully in line with her (BB captains mainly, but also to a certain extent DD captains).She is fully in line with the IJN cruiser line which is a prime choice for many players because of the powerful ships in the line.Also, she has a very nice torpedo arc.Īrmour is average, when angled it can bounce similar calibre AP, heavily angled it will bounce BB shots from mid-long range, but don't expect to really tank damage.Īs someone mentioned it earlier, she really is the most worthwile premium ship in the game as of now, for two main reasons: ![]() Her AA is also somewhat lacking, but that can be offset with modules and/or cpt skills (B/AFT trained Kuma cpt works surprisingly well). She's very much like the Myoko except she trades RoF for turret rotation. I haven't had my "break" with her yet, where I figure out how to play her to the best effect, but so far I'm doing consistently okay with her.
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